Minieval
April 24, 2021
A tiny medieval city builder.
git clone https://github.com/friedev/minieval.git
A tiny medieval city builder.
How to Play
In Minieval, your goal is to earn as many victory points (VP) as you can in a limited number of turns. You can earn VP by placing buildings, but buildings cost gold (GP) to build. You can see your current GP and VP on the top left.
The GP and VP you earn from a building are affected by the buildings next to it. For example, placing a house next to a shop will earn you more GP, but placing 2 shops next to each other will cost you more GP due to competition.
Roads can be used to connect buildings that are otherwise out of range. Any buildings connected by a road will interact with ALL buildings on that same road network. These interactions will only affect the GP you gain from the building, and NOT the VP.
Buildings can't be destroyed, but you can always undo your last move.
Controls
Mouse:
- Place building: left click
- Pan camera: right click and drag
- Zoom: scroll
- Reset zoom: middle click
- Undo: back thumb button
- Redo: forward thumb button
Keyboard:
- Select cell: number pad, vi keys
- Select building: 0-9
- Place building: space
- Pan camera: arrows, WASD
- Zoom: Q/E
- Undo: Ctrl+Z
- Redo: Ctrl+Y
- Menu: escape
Controller:
- Select cell: right stick, D-pad
- Select building: bumpers
- Place building: A, right trigger
- Pan camera: left stick
- Menu: start/menu
- Undo: B
- Redo: Y
- Zoom: press left/right stick
Credits
Minieval 1.0.0 was created in one semester by members of the UNL Game Development Club:
- Programming: Aaron Friesen, Kalen Wallin, Evan Mielak, Viet Ninh
- Art: Aaron Friesen
- Music: Aaron Friesen, Jackson Herman
- Moral Support: Ethan Fox
Subsequent updates developed by Aaron Friesen.
Software used: Godot Engine, GIMP, LMMS, jfxr
See THIRD-PARTY_ASSETS.md for the list of third-party assets used and their licenses.
License
- Source Code: GNU Affero General Public License v3 (see LICENSE.txt)
- Original Assets: Creative Commons Attribution-ShareAlike 4.0 International License (CC BY-SA 4.0) (see ASSET_LICENSE.txt)